Friday, June 22, 2012

Aperture



In optics, an aperture is a hole or an opening through which light travels. More specifically, the aperture of an optical system is the opening that determines the cone angle of a bundle of rays that come to a focus in the image plane. The aperture determines how collimated the admitted rays are, which is of great importance for the appearance at the image plane. If an aperture is narrow, then highly collimated rays are admitted, resulting in a sharp focus at the image plane. If an aperture is wide, then uncollimated rays are admitted, resulting in a sharp focus only for rays with a certain focal length. This means that a wide aperture results in an image that is sharp around what the lens is focusing on and blurred otherwise. The aperture also determines how many of the incoming rays are actually admitted and thus how much light reaches the image plane (the narrower the aperture, the darker the image for a given exposure time).
An optical system typically has many openings, or structures that limit the ray bundles (ray bundles are also known as pencils of light). These structures may be the edge of a lens or mirror, or a ring or other fixture that holds an optical element in place, or may be a special element such as adiaphragm placed in the optical path to limit the light admitted by the system. In general, these structures are called stops, and the aperture stop is the stop that determines the ray cone angle, or equivalently the brightness, at an image point.
In some contexts, especially in photography and astronomy, aperture refers to the diameter of the aperture stop rather than the physical stop or the opening itself. For example, in a telescope the aperture stop is typically the edges of the objective lens or mirror (or of the mount that holds it). One then speaks of a telescope as having, for example, a 100 centimeter aperture. Note that the aperture stop is not necessarily the smallest stop in the system. Magnification and demagnification by lenses and other elements can cause a relatively large stop to be the aperture stop for the system.
Sometimes stops and diaphragms are called apertures, even when they are not the aperture stop of the system.
The word aperture is also used in other contexts to indicate a system which blocks off light outside a certain region. In astronomy for example, aphotometric aperture around a star usually corresponds to a circular window around the image of a star within which the light intensity is assumed.

In photography


The aperture stop of a photographic lens can be adjusted to control the amount of light reaching the film or image sensor. In combination with variation of shutter speed, the aperture size will regulate the film's or image sensor's degree of exposure to light. Typically, a fast shutter speed will require a larger aperture to ensure sufficient light exposure, and a slow shutter speed will require a smaller aperture to avoid excessive exposure.
Diagram of decreasing aperture sizes (increasing f-numbers) for "full stop" increments (factor of two aperture area per stop)
A device called a diaphragm usually serves as the aperture stop, and controls the aperture. The diaphragm functions much like the iris of the eye – it controls the effective diameter of the lens opening. Reducing the aperture size increases the depth of field, which describes the extent to which subject matter lying closer than or farther from the actual plane of focus appears to be in focus. In general, the smaller the aperture (the larger the number), the greater the distance from the plane of focus the subject matter may be while still appearing in focus.
The lens aperture is usually specified as an f-number, the ratio of focal length to effective aperture diameter. A lens typically has a set of marked "f-stops" that the f-number can be set to. A lower f-number denotes a greater aperture opening which allows more light to reach the film or image sensor. The photography term "one f-stop" refers to a factor of √2 (approx. 1.41) change in f-number, which in turn corresponds to a factor of 2 change in light intensity.
Aperture priority is a semi-automatic shooting mode used in cameras. It allows the photographer to choose an aperture setting and allow the camera to decide the shutter speed and sometimes ISO sensitivity for the correct exposure. This is sometimes referred to as Aperture Priority Auto Exposure, A mode, Av mode, or semi-auto mode.
Typical ranges of apertures used in photography are about f/2.8–f/22 or f/2–f/16, covering 6 stops, which may be divided into wide, middle, and narrow of 2 stops each, roughly (using round numbers) f/2–f/4, f/4–f/8, and f/8–f/16 or (for a slower lens) f/2.8–f/5.6, f/5.6–f/11, and f/11–f/22. These are not sharp divisions, and ranges for specific lenses vary.

Virtual Studio


The term virtual studio can refer to any number of technological tools which seek to simulate a physical television and/or movie studio. One such use of the term follows.
virtual studio is a television studio that allows the real-time combination of people or other real objects and computer generated environments and objects in a seamless manner. For that integration we will use chromakey technology. A key point of a virtual studio is that the real camera can move in 3D space, while the image of the virtual camera is being rendered in real-time from the same perspective, therefore, this virtual scene has to adapt at any time to the camera settings (zoom, pan, angle, traveling, etc.). This is what differentiates a virtual studio from the traditional technique of chromakey. It also differs from techniques used in film, in which scenes are edited later. A virtual studio does not need any post production because it is in real-time.
There exist many technical solutions for creating virtual studios, but most of them include the following components:
  • Camera tracking, that uses either optical or mechanical measurements to create a live stream of data describing the exact perspective of the camera.
  • Realtime rendering software, that uses the camera tracking data and generates a synthetic image of a television studio.
  • A video mixer, which combines the video from the camera with the video from the realtime rendering software to produce a final video output. One of the most common ways to mix the video to replace a chroma key background.
A major difference between a virtual studio and the bluescreen special effects used in movies is that the computer graphics are rendered in realtime, removing the need for any post production work, and allowing it to be used in live television broadcasts.