Often the device is integrated with an image sensor, such as a photoelectric device to produce the charge that is being read, thus making the CCD a major technology for digital imaging. Although CCDs are not the only technology to allow for light detection, CCDs are widely used in professional, medical, and scientific applications where high-quality image data is required.
Tuesday, May 10, 2011
Charge-Coupled Device (CCD)
Often the device is integrated with an image sensor, such as a photoelectric device to produce the charge that is being read, thus making the CCD a major technology for digital imaging. Although CCDs are not the only technology to allow for light detection, CCDs are widely used in professional, medical, and scientific applications where high-quality image data is required.
3 CCD Camera
Compared to cameras with only one CCD, three-CCD cameras generally provide superior image quality and resolution. By taking separate readings of red, green, and blue values for each pixel, three-CCD cameras achieve much better precision than single-CCD cameras. By contrast, almost all single-CCD cameras use a Bayer filter, which allows them to detect only one-third of the color information for each pixel. The other two-thirds must be interpolated with a demosaicing algorithm to 'fill in the gaps', resulting in a much lower effective resolution.
The combination of the three sensors can be done in the following ways:
- Composite sampling, where the three sensors are perfectly aligned to avoid any color artifact when recombining the information from the three color planes
- Pixel shifting, where the three sensors are shifted by a fraction of a pixel. After recombining the information from the three sensors, higher spatial resolution can be achieved. Pixel shifting can be horizontal only to provide higher horizontal resolution in standard resolution camera, or horizontal and vertical to provide high resolution image using standard resolution imager for example. The alignment of the three sensors can be achieved by micro mechanical movements of the sensors relative to each other.
- Arbitrary alignment, where the random alignment errors due to the optics are comparable to or larger than the pixel size.
The concept of cameras using three image pickups, one for each primary color, was first developed for color photography on three glass plates in the late nineteenth century, and in the 1960s through 1980s was the dominant method to record color images in television, as other possibilities to record more than one color on the video camera tube were difficult.
Three-CCD cameras are often referred to as "three-chip" cameras; this term is actually more descriptive and inclusive, since it includes cameras that use CMOS active pixel sensors instead of CCDs. Camcorders with 3 chips were called "3CCD" earlier and some are still called "3MOS" (derived from 3xCMOS, Panasonic) today.
Saturday, April 2, 2011
ND FILTER
- Fractional Transmittance (I⁄I0) = 10-d, or
- Blurring water motion (e.g. waterfalls, rivers, oceans).
- Reducing depth of field in very bright light (e.g. daylight).
- When using a flash on a camera with a focal-plane shutter, exposure time is limited to the maximum speed -often 1/250th of a second, at best- at which the entire film or sensor is exposed to light at one instant. Without an ND filter this can result in the need to use f8 or higher.
- Using a wider aperture to stay below the diffraction limit.
- Reduce the visibility of moving objects
- Add motion blur to subjects
ND filters are quantified by their optical density or equivalently their
f-Stop reduction as follows:
lens area opening, as fraction of the complete lens Filter Optical Density f-Stop Reduction % transmittance 1 0.0 100% ND2 1/2 0.3 1 50% ND4 1/4 0.6 2 25% ND8 1/8 0.9 3 12.5% ND16 1/16 1.2 4 6.25% ND32 1/32 1.5 5 3.125% ND64 1/64 1.8 6 1.563% ND128 1/128 2.1 7 0.781% ND256 1/256 2.4 8 0.391% ND512 1/512 2.7 9 0.195% ND1024 1/1024 3.0 10 0.098% ND2048 1/2048 3.3 11 0.049% ND4096 1/4096 3.6 12 0.024% ND8192 1/8192 3.9 13 0.012%
DIGITAL CAMERAS
ENG cameras
- ENG cameras are larger and heavier, and usually supported by a shoulder stock on the cameraman's shoulder, taking the weight off the hand, which is freed to operate the lens zoom control. The weight of the cameras also helps dampen small movements.
- 3 CCDs are used instead of one, one for each primary color
- They have interchangeable lenses.
- All settings, white balance, focus, and iris can be manually adjusted, and automatics can be completely disabled.
- The lens is focused manually and directly, without intermediate servo controls. However the lens zoom and focus can be operated with remote controls in a studio configuration.
- Professional BNC connectors for video and at least two XLR input connectors for audio are included.
- A complete time code section is available, allowing time code presets; and multiple cameras can be timecode-synchronized with a cable.
- "Bars and tone" are available in-camera (the color bars are SMPTE (Society of Motion Picture and Television Engineers) Bars, a reference signal that simplifies calibration of monitors and setting levels when duplicating and transmitting the picture. )
- Recording is to a professional medium like some variant of Betacam or DVCPRO or Direct to disk recording or flash memory. If as in the latter two, it's a data recording, much higher data rates (or less compression) are used than in consumer devices.
- The camera is mounted on tripods and other supports with a quick release plate.
- A rotating behind-the-lens filter wheel, for selecting an 85A and neutral density filters.
- Controls that need quick access are on hard physical switches, not in menu selections.
- Gain Select, White/Black balance, color bar select, and record start controls are all in the same general place on the camera, irrespective of the camera manufacturer.
- Audio is adjusted manually, with easily accessed physical knobs.
EFP Cameras
Dock cameras
Remote cameras
Wednesday, December 22, 2010
headroom
In photography, headroom or head room is a concept of aesthetic composition that addresses the relative vertical position of the subject within the frame of the image. Headroom refers specifically to the distance between the top of the subject's head and the top of the frame, but the term is sometimes used instead of lead room, nose room or 'looking room'to include the sense of space on both sides of the image. The amount of headroom that is considered aesthetically pleasing is a dynamic quantity; it changes relative to how much of the frame is filled by the subject. The rule of thumb taken from classic portrait painting techniques, called the "rule of thirds", is that the subject's eyes, or the center of interest, is ideally positioned one-third of the way down from the top of the frame. Moving images such as film and video cameras have the same headroom issues as still photography, but with the added factors of the movement of the subject, the movement of the camera, and the possibility of zooming in or out.
Perceptual psychological studies have been carried out with experimenters using a white dot placed in various positions within a frame to demonstrate that observers attribute potential motion to a static object within a frame, relative to its position. The unmoving object is described as 'pulling' toward the center or toward an edge or corner. Proper headroom is achieved when the object is no longer seen to be slipping out of the frame—when its potential for motion is seen to be neutral in all directions.
Headroom changes as the camera zooms in or out, and the camera must simultaneously tilt up or down to keep the center of interest approximately one-third of the way down from the top of the frame. The closer the subject, the less headroom needed. In extreme close-ups, the top of the head is out of the frame, but the concept of headroom still applies via the rule of thirds.
In television broadcast camera work, the amount of headroom seen by the production crew is slightly greater than the amount seen by home viewers, whose frames are reduced in area by about 5%. To adjust for this, broadcast camera headroom is slightly expanded so that home viewers will see the correct amount of headroom. Professional video camera viewfinders and professional video monitors often include an overscan setting to compare between full screen resolution and "domestic cut-off" as an aid to achieving good headroom and lead room.
One of the most common mistakes that casual camera users make is to have too much headroom: too much space above the subject's head.
Examples
Rule of thirds

Rule of thirds
The rule of thirds is a compositional rule of thumb in visual arts such as painting, photography and design. The rule states that an image should be imagined as divided into nine equal parts by two equally-spaced horizontal lines and two equally-spaced vertical lines, and that important compositional elements should be placed along these lines or their intersections. Proponents of the technique claim that aligning a subject with these points creates more tension, energy and interest in the composition than simply centering the subject would.
The photograph to the right demonstrates the application of the rule of thirds. The horizon sits at the horizontal line dividing the lower third of the photo from the upper two-thirds. The tree sits at the intersection of two lines, sometimes called a power point or a crash point. Points of interest in the photo don't have to actually touch one of these lines to take advantage of the rule of thirds. For example, the brightest part of the sky near the horizon where the sun recently set does not fall directly on one of the lines, but does fall near the intersection of two of the lines, close enough to take advantage of the rule.
The rule of thirds is applied by aligning a subject with the guide lines and their intersection points, placing the horizon on the top or bottom line, or allowing linear features in the image to flow from section to section. The main reason for observing the rule of thirds is to discourage placement of the subject at the center, or prevent a horizon from appearing to divide the picture in half.
When photographing or filming people, it is common to line the body up with a vertical line, and having the person's eyes in line with a horizontal one. If filming a moving subject, the same pattern is often followed, with the majority of the extra room being in front of the person (the way they are moving).
Tuesday, January 26, 2010
PANNING SHOT

In photography, panning refers to the horizontal movement or rotation of a still or video camera, or the scanning of a subject horizontally on video or a display device. Panning a camera results in a motion similar to that of someone shaking their head "no" or of an aircraft performing a yaw rotation.
Movie and television cameras pan by turning horizontally on a vertical axis, but the effect may be enhanced by adding other techniques, such as rails to move the whole camera platform. Slow panning is also combined with zooming in or out on a single subject, leaving the subject in the same portion of the frame, to emphasize or de-emphasize the subject respectively.
In video technology, the use of a camera to scan a subject horizontally is called panning.
In still photography, the panning technique is used to suggest fast motion, and bring out foreground from background. In photographic pictures it is usually noted by a foreground subject in action appearing still (i.e. a runner frozen in mid-stride) while the background is streaked and/or skewed in the apparently opposite direction of the subject's travel.
The term panning is derived from panorama,a word originally coined in 1787 by Robert Barker for the 18th century version of these applications, a machine that unrolled or unfolded a long horizontal painting to give the impression the scene was passing by; Barker also invented the cyclorama in which a large painting encircles an audience.


