Thursday, December 29, 2011

Screen Recorder


Camtica enables you to create professional screen recordings, presentations, tutorials and more. You can record any desktop activity with voice, webcam and animated mouse clicks. The resulting video can be saved in various formats including AVI and WMV.





Why do you need Camtica?
* To create professional screen recordings, demonstrations, presentations, screencasts, tutorials and more
* To generate effective videos that help you train, teach, sell and more
* To create demonstration videos for any software program
* To show customers how to use your product
* To create on-demand interactive training, tutorials for school or college class
* To create a set of videos answering your most frequently asked questions
* To share your recordings on YouTube, Screencast.com and other videos sites

Features:
* Records entire desktop, selected rectangle region, dynamic region around mouse cursor, webcam
* Records anything on the screen including windows, objects, menus, full screen and rectangular regions
* Records desktop screen with audio and webcam together - personalizing your videos by including a webcam movie of yourself over * your desktop at any position
* Records video chats, Skype video calls, games, flash movies played on sites
* Mouse highlighting spotlights the location of the cursor
* Records video in many video file formats including AVI and WMV
* Supports various video and audio codecs
* Free support and advice
* Free lifetime updates and upgrades
* System requirements: Windows XP/2000/2003/Vista/Windows 7

It’s easy to use as one, two, three.
You may get more information about Camtica 4.3.1 here:
http://jiteco.com/screen_recorder_software.html

Here is a link to download Camtica 4.3.1:
http://jiteco.com/download/camtica/camtica.exe

Friday, December 23, 2011

Light meter


light meter is a device used to measure the amount of light. In photography, a light meter is often used to determine the proper exposure for a photograph. Typically a light meter will include a computer, either digital or analog, which allows the photographer to determine which shutter speed and f-number should be selected for an optimum exposure, given a certain lighting situation and film speed.
Light meters are also used in the fields of cinematography and scenic design, in order to determine the optimum light level for a scene. They are used in the general field of lighting, where they can help to reduce the amount of waste light used in the home, light pollution outdoors, and plant growing to ensure proper light levels.
The earliest type of light meters were called extinction meters and contained a numbered or lettered row of neutral density filters of increasing density. The photographer would position the meter in front of their subject and note the filter with the greatest density that still allowed incident light to pass through. The letter or number corresponding to the filter was used as an index into a chart of appropriate aperture and shutter speed combinations for a given film speed.
Extinction meters suffered from the problem that they depended on the light sensitivity of the human eye (which can vary from person to person) and subjective interpretation.
Later meters removed the human element and relied on technologies incorporating selenium, CdS, and silicon photodetectors.
Selenium and silicon light meters use sensors that are photovoltaic: they generate a voltage proportional to light exposure. Selenium sensors generate enough voltage for direct connection to a meter; they need no battery to operate and this made them very convenient in completely mechanical cameras. Selenium sensors however cannot measure low light accurately (ordinary lightbulbs can take them close to their limits) and are altogether unable to measure very low light, such as candlelight, moonlight, starlight etc. Silicon sensors need an amplification circuit and require a power source such as batteries to operate. CdS light meters use a sensor based on photoresistance, i.e. their electrical resistance changes proportionately to light exposure. These also require a battery to operate. Most modern light meters use silicon or CdS sensors. They indicate the exposure either with a needle galvanometer or on an LCD screen.
Many modern consumer still and video cameras include a built-in meter that measures a scene-wide light level and are able to make an approximate measure of appropriate exposure based on that. Photographers working with controlled lighting and cinematographers use handheld light meters to precisely measure the light falling on various parts of their subjects and use suitable lighting to produce the desired exposure levels.
There are two general types of light meters: reflected-light and incident-light. Reflected-light meters measure the light reflected by the sceneto be photographed. All in-camera meters are reflected-light meters. Reflected-light meters are calibrated to show the appropriate exposure for “average” scenes. An unusual scene with a preponderance of light colors or specular highlights would have a higher reflectance; a reflected-light meter taking a reading would incorrectly compensate for the difference in reflectance and lead to underexposure. Badly underexposed sunset photos are common exactly because of this effect: the brightness of setting sun fools the camera's light meter and, unless the in-camera logic or the photographer take care to compensate, the picture will be grossly underexposed and dull.
This pitfall is avoided by incident-light meters which measure the amount of light falling on the subject using an integrating sphere (usually, a translucent hemispherical plastic dome is used to approximate this) placed on top of the light sensor. Because the incident-light reading is independent of the subject's reflectance, it is less likely to lead to incorrect exposures for subjects with unusual average reflectance. Taking an incident-light reading requires placing the meter at the subject's position and pointing it in the general direction of the camera, something not always achievable in practice, e.g., in landscape photography where the subject distance approaches infinity.
Another way to avoid under- or over-exposure for subjects with unusual reflectance is to use a spot meter: a reflected-light meter that measures light in a very tight cone, typically with a one degree circular angle of view. An experienced photographer can take multiple readings over the shadows, midrange and highlights of the scene to determine optimal exposure, using systems like the Zone System. Many modern cameras include sophisticated multi-segment metering systems that measure theluminance of different parts of the scene to determine the optimal exposure. When using a film whose spectral sensitivity is not a good match to that of the light meter, for example orthochromatic black-and-white or infrared film, the meter may require special filters and re-calibration to match the sensitivity of the film.
There are other types of specialized photographic light meters. Flash meters are used in flash photography to verify correct exposure. Color meters are used where high fidelity in color reproduction is required. Densitometers are used in photographic reproduction.


Neutral density filter


In photography and optics, a neutral density filter or ND filter can be a colorless (clear) or grey filter. An ideal neutral density filter reduces and/or modifies intensity of all wavelengths or colors of light equally, giving no changes in hue of color rendition.
The purpose of standard photographic neutral density filters is to allow the photographer greater flexibility to change the aperture, exposure time and/or motion blur of subject in different situations and atmospheric conditions.

The use of an ND filter allows the photographer to utilize a larger aperture that is at or below the diffraction limit, which varies depending on the size of the sensory medium (film or digital) and for many cameras, is between f/8 and f/11, with smaller sensory medium sizes needing larger sized apertures, and larger ones able to use smaller apertures.
Instead of reducing the aperture to limit light, the photographer can add a ND filter to limit light, and can then set the shutter speed according to the particular motion desired (blur of water movement, for example) and the aperture set as needed (small aperture for maximum sharpness or large aperture for narrow depth of field (subject in focus and background out of focus). Using a digital camera, the photographer can see the image right away, and can choose the best ND filter to use for the scene being captured by first knowing the best aperture to use for maximum sharpness desired. The shutter speed would be selected by finding the desired blur from subject movement. The camera would be set up for these in manual mode, and then the overall exposure then adjusted darker by adjusting either aperture or shutter speed, noting the number of stops needed to bring the exposure to that which is desired. That offset would then be the amount of stop needed in the ND filter to use for that scene.
Examples of this use include:
  • Blurring water motion (e.g. waterfalls, rivers, oceans).
  • Reducing depth of field in very bright light (e.g. daylight).
  • When using a flash on a camera with a focal-plane shutter, exposure time is limited to the maximum speed -often 1/250th of a second, at best- at which the entire film or sensor is exposed to light at one instant. Without an ND filter this can result in the need to use f8 or higher.
  • Using a wider aperture to stay below the diffraction limit.
  • Reduce the visibility of moving objects
  • Add motion blur to subjects
Neutral density filters are used to control exposure with photographic catadioptric lenses, since the use of a traditional iris diaphragm increases the ratio of the central obstruction found in those systems leading to poor performance.
ND filters find applications in several high-precision laser experiments because the power of a laser cannot be adjusted without changing other properties of the laser light (e.g. collimation of the beam). Moreover, most lasers have a minimum power setting at which they can be operated. To achieve the desired light attenuation, one or more neutral density filters can be placed in the path of the beam.
Large telescopes can cause the moon and planets to become too bright and lose contrast. A neutral density filter can increase the contrast and cut down the brightness, making the moon easier to view.

ND filter types

In photography, ND filters are quantified by their optical density or equivalently their f-stop reduction. In microscopy, the 'transmittance' value is sometimes used.

lens area opening, as fraction of the complete lens
optical densityf-stop reduction % transmittance
10.0100%
ND21/20.3150%
ND41/40.6225%
ND81/80.9312.5%
ND161/161.246.25%
ND321/321.553.125%
ND641/641.861.563%
ND1281/1282.170.781%
ND2561/2562.480.391%
ND5121/5122.790.195%
ND10241/10243.0100.098%
ND20481/20483.3110.049%
ND40961/40963.6120.024%
ND81921/81923.9130.012%

Skype Call Recorder


Skype Call Recorder

Riviera for Skype is a Skype call recorder. It automatically records Skype calls and conversations to MP3 files.
Very convenient for recording interviews, tech talks, conferences, audio casts, pod casts for learning later, etc.  This is the product Covenant Commission will begin using for our radio program on Blog Talk Radio.
If you want a versatile and functional program without draining your budget, Riviera is an answer to your prayers.
Riviera comes with free support and advice with free lifetime updates and upgrades.  Best of all, you can try it before you buy it.  Riviera is very easy to use and comes with a 14 day free trial version.  But if you are a Skype user and want to help your business, protect your reputation, or record interviews, tech talks, conferences, audio casts, podcasts, etc., once you try it you will want to buy it.
Riviera is made by Jiteco Corporation, a privately held, software company based in New York, USA.  Jiteco creates products for users around the world. Their products are used by individual users, businesses, Fortune 500 companies, organizations, educational institutions, and government agencies.
Jiteco software products have been receiving top ratings from third-party media, and they are available worldwide via online download.

Friday, December 16, 2011

GAMMA MODES


What do the various GAMMA MODES represent?

Whatʼs the difference between HD, FILMLIKE, VIDEO-REC and FILMREC?
It is helpful to think of the various GAMMA MODES in the camera as film stocks. If you
were going to shoot a project on film, you could assemble a variety of film stocks from
several manufacturers, study their characteristic curves (usually printed right on the
box) and determine which one would record with higher contrast, and which one would
lead to a slightly lower contrast look. These determinations are made by looking at how
the stock responds to varying degrees of exposure to light. The same holds true for
GAMMA Modes. GAMMA Modes are basically instruction sets, telling the camera what
kind of a signal output to generate for every level of light input, from 0% to 100%. This
instruction set can be plotted out as a graphic to allow the user to see how the camera
will respond to light at each level.
Figure 1 represents the Characteristic Response of a camera, plotting out all of the GAMMA options available to the user. Which GAMMA options you have available to you will depend on
the camera you own. For example, the AJ-HPX2000, will not provide you with a “FILM-REC” or “VIDEO-REC” option, while the new P2 VariCams (AJ-HPX2700 and AJ-HPX3700) offer the full set of GAMMA options plotted in Figure 1.

Saturday, December 10, 2011

Slow motion


Typically this style is achieved when each film frame is captured at a rate much faster than it will be played back. When replayed at normal speed, time appears to be moving more slowly. The technical term for slow motion is overcranking which refers to the concept of cranking a handcranked camera at a faster rate than normal (i.e. faster than 24 frames per second). Slow motion can also be achieved by playing normally recorded footage at a slower speed. This technique is more often applied to video subjected to instant replay, than to film. High-speed photography is a more sophisticated technique that uses specialized equipment to record fast phenomena, usually for scientific applications.
Slow motion is ubiquitous in modern filmmaking. It is used by a diverse range of directors to achieve diverse effects. Some classic subjects of slow motion include:
  • Athletic activities of all kinds, to demonstrate skill and style.
  • To recapture a key moment in an athletic game, typically shown as a replay.
  • Natural phenomena, such as a drop of water hitting a glass.
Slow motion can also be used for artistic effect, to create a romantic or suspenseful aura or to stress a moment in time. Vsevolod Pudovkin, for instance, used slow motion in a suicide scene in The Deserter, in which a man jumping into a river seems sucked down by the slowly splashing waves. Another example is Face/Off, in which John Woo used the same technique in the movements of a flock of flying pigeons. The Matrix made a distinct success in applying the effect into action scenes through the use of multiple cameras, as well as mixing slow-motion with live action in other scenes. Japanese director Akira Kurosawa was a pioneer using this technique in his 1954 movie Seven Samurai. American director Sam Peckinpah was another classic lover of the use of slow motion. The technique is especially associated with explosion effect shots and underwater footage.[citation needed]
The opposite of slow motion is fast motion. Cinematographers refer to fast motion as undercranking since it was originally achieved by cranking a handcranked camera slower than normal. It is often used for comic effect, time lapse or occasional stylistic effect.
The concept of slow motion may have existed before the invention of the motion picture: the Japanese theatrical form Noh employs very slow movements.

How slow motion works

There are two ways in which slow motion can be achieved in modern cinematography. Both involve a camera and a projector. A projector refers to a classical film projector in a movie theater, but the same basic rules apply to a television screen and any other device that displays consecutive images at a constant frame rate.


Overcranking

OvercrankingTimeline.png
For the purposes of making the above illustration readable a projection speed of 10 frames per second (frame/s) has been selected, in fact film is usually projected at 24 frame/s making the equivalent slow overcranking is rare, but available on professional equipment.


Time stretching


Frames marked with an X must be fabricated.
The second type of slow motion is achieved during post production. This is known as time-stretching or digital slow motion. This type of slow motion is achieved by inserting new frames in between frames that have actually been photographed. The effect is similar to overcranking as the actual motion occurs over a longer time.
Since the necessary frames were never photographed, new frames must be fabricated. Sometimes the new frames are simply repeats of the preceding frames but more often they are created by interpolating between frames. (Often this interpolation is effectively a short dissolve between still frames). Many complicated algorithms exist that can track motion between frames and generate intermediate frames that appear natural and smooth. However it is understood that these methods can never achieve the clarity or smoothness of its overcranking counterpart.
Traditionally, frames were duplicated on an optical printer. True frame interpolation can only be done digitally.
Simple replication of the same frame twice is also sometimes called half-speed. This relatively primitive technique (as opposed to digital interpolation) is often visually detectable by the casual viewer. It was used in certain scenes inTarzan, the Ape Man, and critics pointed it out. Sometimes lighting limitations or editorial decisions can require it. A wide-angle shot of Roy Hobbs swinging the bat, in the climactic moments of The Natural, was printed at half-speed in order to simulate slow-motion, and the closeup that immediately followed it was true overcranked slow-motion.
A VCR may have the option of slow motion playback, sometimes at various speeds; this can be applied to any normally recorded scene. It is similar to half-speed, and is not true slow-motion, but merely longer display of each frame.


In action films

Slow motion is used widely in action films for dramatic effect, as well as the famous bullet-dodging effect, popularized by The Matrix.
Formally, this effect is referred to as speed ramping and is a process whereby the capture frame rate of the camera changes over time. For example, if in the course of 10 seconds of capture, the capture frame rate is adjusted from 60 frames per second to 24 frames per second, when played back at the standard film rate of 24 frames per second, a unique time-manipulation effect is achieved. For example, someone pushing a door open and walking out into the street would appear to start off in slow-motion, but in a few seconds later within the same shot the person would appear to walk in "realtime" (normal speed). The opposite speed-ramping is done in The Matrix when Neo re-enters the Matrix for the first time to see the Oracle. As he comes out of the warehouse "load-point", the camera zooms into Neo at normal speed but as it gets closer to Neo's face, time seems to slow down, perhaps visually accentuating Neo pausing and reflecting a moment, and perhaps alluding to future manipulation of time itself within the Matrix later on in the movie.
Slow Motion effects can be created after the original material is captured using VFX plug-ins like Twixtor(TM)developed by RE:Vision Effects http://www.revisionfx.com


In Broadcasting

Slow-motion is widely used in sport broadcasting and its origins in this domain extend right back to the earliest days of television, one example being the European Heavyweight Title in 1939 where Max Schmeling knocked out Adolf Heuser in 71 seconds.
In instant replays, slow motion reviews are now commonly used to show in detail some action (photo finish, Football (soccer) goal, ...). Generally, they are made with video servers and special controllers. The first TV slo-mo was the Ampex HS-100 disk record-player.

HS-100 at DC Video, [2],


Wednesday, December 7, 2011

Super 16 mm Camera


Super 16 mm

The variant called Super 16 mmSuper 16, or 16 mm Type W uses single-sprocket film, and takes advantage of the extra room for an expanded picture area of 7.41 mm by 12.52 mm with a wider aspect ratio of 1.67. Super 16 cameras are usually 16 mm cameras which have had the film gate and ground glass in the viewfinder modified for the wider frame. Since Super 16 takes up the space originally reserved for the soundtrack, films shot in this format can be enlarged by optical printing to 35 mm for projection. However, with the recent development of digital intermediate workflows, it is now possible to digitally enlarge to 35 mm with virtually no quality loss (given a high quality digital scan), or alternatively to use high-quality video equipment for the original image capture.
In 2009, German lens manufacturer Vantage introduced a series of anamorphic lenses under its HAWK brand with a 1.3x squeeze factor (as opposed to the standard 2x) specifically made for the Super 16 format. These lenses allow the entire Super 16 frame to be used for 2.35:1 widescreen photography.

Shutter speed


In still cameras, the term shutter speed represents the time that the shutter remains open when taking a photograph. Along with the aperture of the lens (also called f-number), it determines the amount of light that reaches the film or sensor. Conventionally, the exposure is measured in units of exposure value (EV), sometimes called stops, representing a halving or doubling of the exposure.
Multiple combinations of shutter speed and aperture can give the same exposure: halving the shutter speed doubles the exposure (1 EV more), while doubling the aperture (halving the number) increases the exposure by a factor of 4 (2 EV). For this reason, standard apertures differ by √2, or about 1.4. Thus an exposure with a shutter speed of 1/250 s and f/8 is the same as with 1/500 s and f/5.6, or 1/125 s and f/11.
In addition to its effect on exposure, the shutter speed changes the way movement appears in the picture. Very short shutter speeds can be used to freeze fast-moving subjects, for example at sporting events. Very long shutter speeds are used to intentionally blur a moving subject for artistic effect. Short exposure times are sometimes called "fast", and long exposure times "slow".
Adjustment to the aperture controls the depth of field, the distance range over which objects are acceptably sharp; such adjustments need to be compensated by changes in the shutter speed.
In early days of photography, available shutter speeds were not standardized, though a typical sequence might have been 1/10 s, 1/25 s, 1/50 s, 1/100 s, 1/200 s and 1/500 s. Following the adoption of a standardized way of representing aperture so that each major step exactly doubled or halved the amount of light entering the camera (f/2.8, f/4, f/5.6, f/8, f/11, f/16, etc.), a standardized 2:1 scale was adopted for shutter speed so that opening one aperture stop and reducing the shutter speed by one step resulted in the identical exposure. The agreed standards for shutter speeds are:
  • 1/1000 s
  • 1/500 s
  • 1/250 s
  • 1/125 s
  • 1/60 s
  • 1/30 s
  • 1/15 s
  • 1/8 s
  • 1/4 s
  • 1/2 s
  • 1 s
An extended exposure can also allow photographers to catch brief flashes of light, as seen here. Exposure time 15 seconds.
With this scale, each increment roughly doubles the amount of light (longer time) or halves it (shorter time).
Camera shutters often include one or two other settings for making very long exposures:
  • B (for bulb) keeps the shutter open as long as the shutter release is held.
  • T (for time) keeps the shutter open until the shutter release is pressed again.
The ability of the photographer to take images without noticeable blurring by camera movement is an important parameter in the choice of slowest possible shutter speed for a handheld camera. The rough guide used by most 35 mm photographers is that the slowest shutter speed that can be used easily without much blur due to camera shake is the shutter speed numerically closest to the lens focal length. For example, for handheld use of a 35 mm camera with a 50 mm normal lens, the closest shutter speed is 1/60 s. This rule can be augmented with knowledge of the intended application for the photograph, an image intended for significant enlargement and closeup viewing would require faster shutter speeds to avoid obvious blur. Through practice and special techniques such as bracing the camera, arms, or body to minimize camera movement longer shutter speeds can be used without blur. If a shutter speed is too slow for hand holding, a camera support, usually a tripod, must be used. Image stabilization can often permit the use of shutter speeds 3–4 stops slower (exposures 8–16 times longer).
Shutter priority refers to a shooting mode used in semi-automatic cameras. It allows the photographer to choose a shutter speed setting and allow the camera to decide the correct aperture. This is sometimes referred to as Shutter Speed Priority Auto Exposure, or Tv (time value) mode.